It's a question of whether you release for current gen or not, and financially, it makes sense to release. Some of the optimizations they basically have to get in to make KSP2 work across the board will also help mitigate these problems on current generation of consoles.īottom line, yeah, performance on current gen will suck, but you aren't going to help that without completely rebuilding the core of the game, and Intercept doesn't have enough resources for that. Really, the only limitation is going to be that threshold for ship size and number of ships your system can handle before losing frames is going to be a lot lower. The other part is that, again, because it's Unity and because current gen has more than enough horse power to handle rendering in KSP2, you don't have to worry about the console release being full of bugs and glitches. It's Unity, so the game will either do fine on consoles or it won't. Thing is, though, that they aren't shipping on bespoke engine that they have to somehow squeeze onto current gen. And all you have to do to not muck up that launch is basically have a good UI team. Yeah, performance won't match up to high end PCs, but it will be better than what some people are intending to play KSP2 on PCs. (I'll keep calling it next gen until you can actually go to a store and buy a PS5/XBSX.) There's no reason not to release on these. Not by a long shot.Ĭonsole release is in the same category. Yes, you'll get to keep more of your revenue with direct sales, but it's not going to make up for lost volume. Especially when your game runs on Unity and platform you're talking about is Steam. You don't want to waste a good release hype by not having the game available on a platform where most people will expect to find it. That's like leaving piles of money on the floor. "There's no better way to both appreciate the real-world achievement that made it possible for us to go to the Moon in the 60s, and to enjoy the vicarious delight as your army of adorable little astronauts finally make it to the Mun, and beyond," said Eurogamer contributor Richard Cobbett in his glowing Kerbal Space Program review.First direct download then on STEAM download. Kerbal Space Program was released in an unfinished form as early as June 2011, but it didn't see an official release until this April on PC, Mac and Linux. You may remember TeacherGaming as the company that makes a classroom-friendly version of Minecraft. If anything, working in collaboration with Flying Tiger has helped us speed up processes like the Unity 5 upgrade, but in general the two will remain separate versions of the game, much like the educational version TeacherGaming works on!" Regarding the question of whether a console port would impede development of the PC version, Squad said, "Absolutely not. Squad noted that "the PS4 controller has systems that make building and flying rockets just as easy and intuitive as the PC version." This console port is being handled by Flying Tiger Entertainment. "Space is for everyone, regardless of how you prefer to play." With the power of current generation PS4 and the flexibility and ease of use of the Unity engine, bringing KSP over to the PS4 is simply a no brainer," the developer stated. "As the fanbase of our game has grown, we've received a constant influx of pokes and requests from people asking us to bring our game to PS4. Kerbal Space Program, a cartoony aerospace engineering sim we deemed essential, is heading to PS4.ĭeveloper Squad made the announcement on its official blog.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |